Aug 11, 2007.
The Oblivion companion system is not really as well done compared to Skyrim.
There really aren’t many useful companions in the game, since many followers are only obtained on a temporary basis.
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However, being accompanied whilst wandering through the planes of Oblivion or throughout Cyrodiil could be the defining difference between life and death.
Hopefully my little guide here can help you make a pick.
Some of these followers are only available until you complete certain quests, but you can always avoid doing them altogether if you wish to keep those guys around.
Also, bear in mind that these followers ranked moreso with varying opinions in mind. My aim is for you to get a good idea of the best followers in the game as a whole, so you can choose whichever one you like the most according to your own needs.
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12. Maglir
This greedy asshole might be one of the most obnoxious characters in the game. But man does he make a fantastic companion.
Maglir was a member of the Fighter’s Guild, but you’ll see him deflect to join the infamous Blackwood Company as you progress through his short quests.
He’ll prove to be a useful companion during a handful of quests. But progressing through the game and ending the Blackwood Company will end up with Maglir attacking you.
You’ll have to strike him down eventually. Poor guy… if he wasn’t such a jerk I’d feel bad.
11. Umbacano
Umbacano is a mage that gives you a couple of quests in the game. And there’s one you can do to get him as your follower.
Even though the man is an elite dude who doesn’t seem to be the warrior type, he’s actually a pretty skilled mage and quite a useful companion.
He’s one of the characters that stops being a companion after the quest ends, and he’ll also stop being an essential character once you’ve completed all of his missions.
Westwood t1200 mower manual. As such, you might want to have him by your side and stall his quest.
That way you’ll have a permanent essential companion by your side. Well, until he catches on I guess.
10. Ulrich Leland
Ulrich Leland is a corrupt idiot. But that doesn’t take away from his fantastic offensive capabilities.
He’s the soldier that gets sent by the Count of Cheydinhal to support the defense of Bruma during the main story.
He’s also the captain of Cheydinhal’s guard.
The problem with Ulrich is that he tends to be quite strict when it comes to fining people and treating his personnel… so no one really likes him.
Plus, the fines he imposes are too high because he keeps most of the money to himself.
Quite a piece of work, isn’t he?
This guy proves to be a useful ally during the siege of Bruma though, so you might want to complete the quest “Corruption and Conscience” after the fight ends.
You can jail him or have him killed after he helps you defend Cyrodiil.
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9. Velwyn Benirus
Velwyn is actually not a true follower.
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He only sticks with you for a couple of minutes during the quest where he sells you his family’s manor.
I’m adding him to the list for one simple reason: he’s cool. It’s not all about fighting prowess in this list.
Velwyn is a pretty chill dude who has dedicated his life to protect his family’s manor, even though the house is as cursed as can be.
If you wish to help him out, head to Anvil and visit his home. Purchase it from him and allow him to move to the local inn.
You’ll get a cool house for yourself in the process!
8. Lady Rogbut Gra-Shurgak
Lady Rogbut is an essential character who will always be one level higher than your character.
Which makes her quite useful to keep around and have her fight for you.
She can only be obtained as a follower during the mission where you rescue her.
That mission is part of the Fighter’s Guild main story, so you’ll have to put its completion to a halt if you want to have Lady Rogbut fight by your side.
7. Mazoga the Orc
Mazoga is a non-essential companion that gives you a quest where you’ll have to kill Black Burgo, one of the most dangerous bandits in Cyrodiil.
She’s a powerful marauder dressed in full Daedric armor, so she can take a hit or two without dropping dead.
Maybe not the best, but far from the worst. Depends if you like fighting alongside orcs.
6. Reynald Jemane
Reynald Jemane always has the same level as your player, so he’ll be as useful to you as you are to yourself… if that makes any sense.
He’s a Breton Warrior that needs your help to recover his family home, which is under the control of some invading ogres.
Help him and he’ll follow you around.
If you don’t complete his quest, though, he’ll be following you around for as long as you want.
He’ll help you in battle, but if he dies, he won’t respawn. Be careful!
5. Mage Apprentice
Mage Apprentices are all over the Arcane University.
However, after you’ve managed to become the Arch-Mage of this legendary institution, you will have the option to recruit a couple of them to follow you into battle.
They die pretty quickly, but they have a couple of aces under their sleeves that could save you from total despair.
Plus if they die you can always recruit others in the Arcane University.
They don’t respawn, but they’re quite expendable. Classic cannon fodder (dark, I know).
4. Knight of the Nine
The Knight of the Nine is an NPC that can be recruited upon joining the Knights of the Nine and becoming its new leader.
There isn’t a single Knight of the Nine, either – they are all generic and spawn every time one of the other knights dies.
As such, you can simply recruit a Knight, have him killed in battle, go back to the base, and recruit another one.
Check out the DLC to learn more about what you can get here.
3. Dark Brotherhood Murderer
There are three Dark Brotherhood Murderers. Each of them having an exclusive set of attacks according to their classes. Evette schaeffer serial numbers saxophones.
The Breton Murderer is the most useful one of the lot, as he’s a level 5 mage that will assist you with various types of spells.
How to unlock my boyfriends iphone 6. I’d definitely go for his help if you can get it.
But note you can only recruit the Murderers after you’ve managed to become the Listener of the Dark Brotherhood.
2. Battlehorn Men-At-Arms
The Men at Arms are warriors that defend the Battlehorn Castle from intruders.
If you stumble upon the castle and decide to help them out, you can keep the castle to yourself after all threats have been slain.
The remaining Men at Arms will then become disposable NPCs that patrol the castle. But they’re still quite useful companions to have them defend your new home from intruders.
1. Battlehorn Castellan
The Battlehorn Castellan is the NPC that spawns in the Battlehorn castle if the original Castellan, Athon, gets killed.
I haven’t tried to see what happens if you kill the generic Castellan afterward. But I would assume another one spawns.
Like Russian nesting dolls.
He wears full steel armor and a powerful shield, making him a powerful companion to have at your side when the time for battle comes. Great choice for all-around stability.
But really, the best option is going to depend on your play style. I recommend trying out a handful of these guys and seeing which ones suit your needs the best.
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Related Posts
- 1The Oblivion Quest Mod Wiki
- 2Mod Name
- 6Hosting Sites
The Oblivion Quest Mod Wiki
I love quest mods. They're the single greatest thing for any game - they give you more things to see and do, and extend the playing time immeasurably. This site is dedicated to quest mods for TES IV: Oblivion. A long time ago, devakm posted a list of big and small quest mods for TES IV: Oblivion on his site that he thought were worth playing. When the site hosting the newer version was taken down (those links go to the original one), it was copied and expanded by a group of people and became The Oblivion Quest List (TOQL). About a year and a half later, I came up with an idea to build a wiki - each mod would get its own page with a similar format as before, but I would include every quest mod I could find, including those written in languages other than English. Quest mods are difficult to make, and their authors deserve exposure for putting forth the time and effort to give them to the community.
This is not a review site. The TOQL, however, does have reviews, if you're interested in what other folks have to say (and it's still active).
What qualifies as a 'quest mod'?
Good question. Obviously, a quest mod has to have one or more quests, but not all mods with quests are quest mods. Generally speaking, if a mod's main focus is the quest(s), it's a quest mod. If it has quests in addition to something else, it's not. For the purpose of this wiki, the following are not considered quest mods:
- Mods that are primarily new worldspaces (Nehrim, Elsweyr Anequina, etc.) or cities/towns (Better Cities, AFK Weye) with quests added (as opposed to a quest mod that takes you to a new worldspace, like Windfall, or towns that are integral to the questline, like A Saint's Tale - Glory of Eagle's Pass).
- Mods where the whole point of the quest is to acquire a house, weapon(s), or set of armor (as opposed to mods where quest and reward are fully integrated, like Lost Sword of the Ayleids).
How does this site work?
Each quest mod has its own page, and each entry has the following format:
Mod Name
Mod Information | |
---|---|
Author(s) | The author(s) of the mod. |
Current Version | Version number |
Last updated | Date the mod was last updated. |
Links | Any sites that host the latest version of the mod. Note: Since PlanetElderScrolls was taken down in 2014, many mods that were only hosted there are no longer available. I've noted them as 'None known', in case someone reuploads them somewhere else at a later time. |
Language | The language in which the mod was originally written. If the author translated it to another language and that version is included in the download, it's listed here too. |
Translations | Any translations (except as noted above). Translations are not always up-to-date; version numbers are always listed after the link. |
Requirements | If applicable. |
Playing Time | The average amount of time it takes to complete the mod. |
Quests (Side Quests) | Number of quests in the main storyline (and the number of side quests, if any). |
Description
A description of the mod as it appears in the readme; it may be edited for readability, and more information may be added if the readme is lacking.
Patches/Addons
Any patches or additional files, like alternate textures, voice files, etc.
Notes
Any notes about the mod, including known issues/incompatibilities.
Searching for Mods
As noted below, mods are divided into categories - you can search for specific criteria by clicking on the links, or you can simply peruse the Master List. Each page has backlinks to the master list and the main page so you don't get lost.
Categories
Each mod is categorized according to size (Huge, Large, Medium, Small), except for collector quests; due to their nature, they have no 'average' time of completion and rarely have quests as such, so they're categorized separately. For a complete breakdown of the math behind the categories, go here.
Some mods can have additional categories (click on the links below to see a list of mods in each):
Collector: Collector quests aren't technically quests, but mods that scatter items in various locations for the player to find. They generally don't have a backstory.
Companion: Any quest mod that includes a companion as the main focus (as opposed to gaining a companion as part of a quest).
Guilds: The mod adds one or more guilds, or enhances an existing guild (adding quests, extending the questline, etc.).
Huge: These quest mods are huge because they are long and complex and/or include a large amount of content. They generally either have a large number of quests (40-50+) quests and/or take 20-30+ hours to complete, or have fewer quests and a lot of material: an entire landmass/worldspace complete with towns and/or cities, dozens of NPCs, weapons, armor, and/or spells. A rare few have both.
Language: This isn't a category as such, but a group of categories denoting which language versions a mod has. The categories are: English, French, German, Italian, Japanese, Polish, Russian, and Spanish.
Large: Large and in-depth, with lots of detail. They generally have 15-25 quests and/or take 9-15 hours to complete. These quests often include a town or city, a few dozen NPCs, and lots of extras like weapons, armor, and spells.
Medium: Somewhere in the middle. They generally have 5-15 quests and/or take 4-8 hours to complete; they often have a dozen or so NPCs, a dungeon or two, and a few extras.
Post-MQ: This quest cannot be started (in whole or in part) until after the vanilla main quest is complete.
Small: Mods in this category can either be single quests or have a number of small quests that are nonetheless easily completed, and add only a few NPCS or use existing ones. They generally have 1-5 quests and/or take only a few hours to complete.
Treasure Hunts: Mods that add a series of clues (usually hand-placed notes) leading to a reward. They do not have quests.
Voiced: The mod is partially or completely voice-acted.
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Useful Links
- OBSE: Many mods (not just quest mods) require OBSE.
- Elys Universal Silent Voice (USV): Another must-have for quest mods that lack voice files. This small utility (which also requires OBSE) takes the place of dozens of megabytes of silent voice files.
- TES4Edit (aka TES5Edit, though it works for Oblivion and Skyrim): This editing tool is invaluable for cleaning dirty mods, as well as fixing errors of all kinds.
- Egg Translator: If you want to translate a mod, this is the tool for you. Localization databases exist for Chinese, English, French, German, Italian, Japanese, Polish, Russian, and Spanish.
- ESP/ESM Translator: While this is listed on Skyrim Nexus, it'll work for any Bethsoft game - Elder Scrolls as well as the Fallout series.
Hosting Sites
This is a list of all the sites hosting the mods that appear on this wiki (excluding websites dedicated to a single mod).
English
- GameWatcher (formerly Strategy Informer)
French
German
- Ei der Zeit (Egg of Time) (also has a German mod wiki!)
- Elder Scrolls Portal (formerly known as Scharesoft)
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Japanese
Russian
Best Oblivion Companion Mod
Contact Info
Questions? Suggestions? Have mods to add? You can PM me at the Bethsoft forums or Nexus Mods as WalkerInShadows, or you can post in the Discussion thread.
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